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5e Feat "Tier" List Getting this out of the way: obviously all feats are build-related and context-related. If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. You gain proficiency in the Animal Handling skill. As a reaction when you are forced to make a Dexterity saving throw, choose any number of creatures within 5 feet of you. You gain the following benefits: You know how best to hide. Make a Charisma (Intimidation) check contested by the target’s Wisdom (Insight) check. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Let’s touch on this feat’s primary competition real quick: Elemental Adept. Although, your character will need to have a certain level of racial prerequisite to use or perhaps choose the Racial Feat. Ventriloquist is a homebrew social skill feat. You have resistance to the damage dealt by traps. ... A subreddit for D&D 5e homebrew. Over the course of a short rest, you can expend one reagent to remove one poison or disease from either yourself or a friendly creature within reach. An example of Racial Feat is Bountiful Luck. You can use your armor to deflect strikes that would kill I'm starting everyone out with either a racial or a skill feat (their choice). All of the feats in the following table are intended for use by characters of the Halfling race. When you take the Attack action and attack with only a glaive, halberd, quarterstaff. You have advantage on saving throws against spells cast by creatures within 5 feet of you. The following three feats are specifically for the Goliath race, in a similar vein to the racial feats found in Xanathar's Guide to Everything.After taking one of these feats, a goliath might change their nickname to match the name of feat they took. Expanded Racial Feats This supplement in troduces a dditional f eats that allow you to explore your character’s race further. All of the feats in the following table are intended for use by characters of the Orc race. 8. You gain the following benefits when using any of them: The flail is a tricky weapon to use, but you have spent countless hours mastering it. You can’t use this ability if the creature used the Disengage action before moving. If you are already proficient with them, you add double your proficiency bonus to checks you make with them. Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight. Use your Fiendish Darkness ability as part of casting a spell. Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.. As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn. Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. You gain the following benefits while you are wielding a shield: You have practiced extensively with a variety of weapons, gaining the following benefits: You master the shortsword, longsword, scimitar, rapier, and greatsword. As a bonus action, choose a creature you can see that is at least 20 feet away from you. A feat represents a talent or an area of expertise that gives a character special capabilities. Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition. You gain the following benefits: You are expert at harvesting the useful properties of herbs and other plants, and using them to create medicinal salves, remedies, and unguents. You also learn the animal friendship and beast sense spells, each of which you can cast once without expending a spell slot. Add your own feat to D&D Wiki by clicking the link and following the instructions. You have practiced moving in medium armor to gain the following benefits: You have trained to master the use of heavy armor, gaining the following benefits: Prerequisite: Proficiency with heavy armor. This time, the feats are associated with the races in the Player’s Handbook.We invite you to read them, give them a try in play, and let us know what you think in the survey we release in the next installment of Unearthed Arcana. You gain proficiency in the Acrobatics skill. You must have access to a herbalism kit to use this benefit. Charisma is your spellcasting ability for all three spells. When Do You Get Feats 5e. Increase your Intelligence score by 1, to a maximum of 20. 1 Racial Feats. You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. FAQ. You gain a +1 bonus to attack rolls you make with the weapon. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. Teleportation, instant communication across vast distances—these services are rare, remarkable, and largely unique to the dragonmarked houses. While in snake form, you gain a bite attack as a natural weapon, which you can use to make unarmed strikes. As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. If you succeed, you and the creature arc both restrained until the grapple ends. You learn the speak with animals spell and can cast it at will, without expending a spell slot. All of the feats in the following table are intended for use by characters of the Samsaran race. You gain the following benefits: Through fell magic or an ancestor, you are touched by the corruptive power of Baphomet. This ability allows you to cast nondetection on yourself at will, without needing a material component. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. Tabaxi racial feats Feat I've been preparing a Tabaxi character for an upcoming campaign and decided to try and come up with a few racial feats for the cat-people to … When you are prone, standing up uses only 5 feet of your movement. As a bonus action, you can make a Dexterity (Sleight of Hand) check to plant something on someone else, conceal an object on a creature, lift a purse, or take something from a pocket. If you are hidden, you can move up to 10 feet in the open without revealing yourself if you end the move in a position where you’re not clearly visible. Special: Additional unusual facts about the feat. You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You can use your talents to create immediate, short-term magical effects similar to spells, given time and an adequate supply of aether. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. Wearing medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. DnD 5e – Feats are thematic improvements with only some of them having prerequisites. Gain spell resistance against spells with the [good] descriptor while raging. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. Dungeons and Dragons 5e's Best Feats. The following page is for feats exclusive to certain races or groups of races. Gain a bonus to disguise yourself as another race. When Do You Get Feats 5e. Top 10 Barbarian Feats 5E. All of the feats in the following table are intended for use by characters of the Undine race. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. You gain proficiency in the Deception and Persuasion skills. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. You gain proficiency in the Persuasion skill. Increase your Strength score by 1, to a maximum of 20. You gain the following benefits: Your people are Clever, with a knack for illusion magic. All of the feats in the following table are intended for use by characters of the Duergar race. See the feats description for full details. Normal: What a character who does not have this feat is limited to or restricted from doing. Recent Changes login. 5.1 Greater Dragonmark; 6 Aarakocra. | Fudge SRD You gain the following benefits: Your nimble fingers and agility let you perform sleight of hand. You gain proficiency in the Deception skill. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a −5 penalty to the attack roll. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. You gain proficiency in the Perception skill. You regain the ability to cast those two spells in this way when you finish a long rest. *Note: I intentionally left out the feats in Unearthed Arcana and Eberron – Rising from the Last War. Your scales harden. When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack roils. You’ve developed the skills necessary to hold your own in close-quarters grappling. You have a taste for a certain type of blood, and drinking it makes you stronger. You gain the following benefits: You master wilderness lore, gaining the following benefits: Your extensive study of religion rewards you with the following benefits: Expanded Racial Feats is an official D&D Beyond supplement that introduces additional feats that allow you to explore your character’s race further. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a. Most of these feats are specialized or intended to be used only with a particular race but can be taken by characters of other races with GM permission. You can use a bonus action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn’t currently following the command of someone else. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You have resistance to cold damage and poison damage. Name Ability Prerequisite . When you successfully sneak attack an enemy within magical darkness, opponent is blinded for 1 round. You have advantage on attack rolls against a creature you are grappling. This feat provides a Charisma boost, as well as the chance to throw your voice as a deception. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You gain proficiency with the disguise kit. 7.1 Angelic Protection; 8 Bugbear. To do so, make another grapple check. You gain proficiency in the Investigation skill. Increase your Intelligence or Wisdom score by 1, to a maximum of 20. When you use this ability, you can’t use your Lucky racial trait before the end of your next turn. Your inner fury burns tirelessly. D&D at times is about covering your weaknesses or enhancing your strengths, which is what feats allow players to do.. RELATED: 5 Broken Character Builds For D&D 5e (& … Increase your Constitution score by 1, to a maximum of 20. You gain proficiency in the Intimidation skill. You learn to speak, read, and write Abyssal. When you cast a spell that requires you to make an attack roll, the spell’s range is doubled. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. When you take the Attack action on your turn, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Sell at the Open Gaming Store! Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted compare and contrast racial feats for fifth edition Dungeons & Dragons. Make a DC 15 Wisdom (Medicine) check for each creature. When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below. You gain the following benefits: Prerequisite: Gnome (forest) (UA: Feats for Races). Charisma is your spellcasting ability for all three spells. If you die, you stay in your current form. Gain resistance against another type of energy damage. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. A few are weaker, a few are stronger, but one thing is certain: 5e feats are no joke (except the dump feats) A 3e feat would have been like +1 AC vs. 1 opponent or attack per round. When you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. The device ceases to function after 24 hours unless you spend 1 hour repairing it to keep it functioning. The cost represents aether you use as you experiment with the spell effect to master it. Sharpshooter lets you basically ignore cover, and you can take a -5 to hit in exchange for +10 damage. You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits: You are skilled in the creation of servos—tiny constructs that function as personal assistants. You gain proficiency with alchemist’s supplies. Increase one ability score of your choice by 1, to a maximum of 20. You can mimic the speech of another person or the sounds made by other creatures. Contents. When you create a device, choose one of the following options: Choose one ability score. You master fighting with two weapons, gaining the following benefits: You master the handaxe, battleaxe, greataxe, warhammer, and maul. login. others. (UA: Feats for Races) Prerequisite: Tiefling Fiendish blood runs strong in you. You learn one druid cantrip of your choice. You gain the following benefits: You master the arts of diplomacy, gaining the following benefits: You possess keen insight into how other people think and feel. A feat may have more than one prerequisite. You gain natural armor. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked. All of the feats in the following table are intended for use by characters of the Wayang race. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. In every other way, a servo familiar functions as described in find familiar. You gain the following benefits: Prerequisite: Human, Half-elf, or half-orc (XGE-75). Making the disguise requires a disguise kit. Your friendship with animals mystically deepens. You must have gold or silver dragons in your heritage, for you can change your breath into a second type. You regain your expended luck points when you finish a long rest. To use this speed, you can’t be wearing medium or heavy armor. Your banner causes enemies to take a penalty against fear effects. All of the feats in the following table are intended for use by characters of the Grippli race. Instead of hiding the distinctive appearance, one will get indulge in it for more. You gain proficiency in the Nature skill. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a −5 penalty to the attack roll. | Design Finder 2018 This feat boosts dexterity and the Feline Agility trait, and also grants limited immunity to falling damage. All of the feats in the following table are intended for use by characters of the Hobgoblin race. 8.1 Well-Rested; 9 Dragonborn. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. Breath Weapon Feats Edit Changeable Breath (Dragonborn) Edit. Increase your Wisdom score by 1, to a maximum of 20. You gain proficiency in the Medicine skill. Proficiencies gained in this way last for 1 hour, and you can only mimic one proficiency at a time. All of the feats in the following table are intended for use by characters of the Tengu race. These spells can come from any class list, but Intelligence is your spellcasting ability for them. You are uncommonly nimble for your race. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. At certain levels, your class gives you the Ability Score Improvement feature. These are the top best D&D 5e Feats, which can be helpful for your game strategy and serve you as a triumph against your opponents. When Barbarians are brought to mind, a few words also come; Strength, Frontline, Bruiser. You have studied the secrets of alchemy and are an expert in its practice, gaining the following benefits: You study the arcane arts, gaining the following benefits: You become stronger, gaining the following benefits: You pride yourself on your quickness and your close study of certain clandestine activities. You gain the following benefits: You are expert at slinking through shadows. Racial Feats: Genasi. Increase the chosen ability score by 1, to a maximum of 20. Deep gnomes rock y’all and you could do a lot worse than a svirfneblin Abjuration … Gain a +5 bonus on Intimidate checks against humanoids. All of the feats in the following table are intended for use by characters of the Suli race. You gain the following benefits: Prerequisite: Dragonborn (UA: Feats for Races). Prerequisite: Half-Elf, Half-Orc, or Human. Note: Some of this table is from an Open Game License-based product, and some has been derived from the base SRD monsters using the following formula: If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. Archived. During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. | Starjammer SRD | Dungeon World SRD Always on the lookout for danger, you gain the following benefits: You have undergone extensive physical training to gain the following benefits: Skilled at mimicry and dramatics, you gain the following benefits: When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. You learn the detect magic spell and can cast it at will, without expending a spell slot. Attacking at long range doesn’t impose disadvantage on your ranged weapon attack rolls. You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. Traveller SRD You can cast find familiar as a ritual, creating a servo to serve as your familiar instead of an animal. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. On your turn, when you use a bonus action to make a melee attack with the blade at the opposite end of the weapon, the weapon’s damage die for this attack increases to 2d4, instead of 1d4. You grow retractable claws from the tips of your fingers. You are filled with a determination that can draw the unreachable within your reach. You gain the following benefits: Your ability to shrug off some injuries is legendary, even for your race. Once per turn, if you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 1d6 damage to the target. You must meet any prerequisite specified in a feat to take that feat. Use your darkness spell-like ability more often. If the attack hits, you add +10 to the attack’s damage. Downloads Select a feat from the list to view it here: You gain the following benefits: Prerequisite: Dwarf (UA: Feats for Races). You have resistance to lightning and thunder damage. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You can still only use this ability once per turn when you move. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. You gain the following benefits. You gain the follow-ing benefits: Prerequisite: Human (UA: Feats for Races). You gain the following benefits: You manifest leathery wings, transforming into an urd. Each chosen creature is considered to have half-cover against any harmful attacks or effects while within 5 feet of you until the start of your next turn. If you are already proficient with it, you add double your proficiency bonus to checks you make with it. Expanded Racial Feats. You can use your action to dismantle the device, at which point you can reclaim the materials used to create it. Subcategories. | d20HeroSRD All of the feats in the following table are intended for use by characters of the Gnome race. You can take the Search action as a bonus action. DnD 4e – the same as 3e except feats also were categorized by type with class and racial requirements. Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. Once you use this ability, you can’t use it again until you finish a short or long rest. A servo's statistics appear in the "Artifact Creatures" section of this document. Convert a fire spell into steam, allowing it to work normally underwater, Cause your racial venom to put creatures to sleep instead of dealing. Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Existing characters get one when they next level up. Your time living in caves has made you more nimble and harder to catch and find. Increase your Intelligence or Charisma score by 1, to a maximum of 20. On a failed save, a target becomes frightened of you for 1 minute. If you’re already proficient, your proficiency bonus is doubled for checks you make with it. You gain the following benefits. You gain the following benefits: Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain a +1 bonus to attack rolls you make with a spear. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1. Note that the prerequisites and benefits of the feats on these tables are often abbreviated. 5e Feats. | FateCoreSRD You gain the following benefits: You learn more of the magic typical of dark elves. During the first round of any combat against your chosen foes, your attack rolls against any of them have advantage. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You can communicate telepathically with your servo familiar and perceive through its senses as long as you are on the same plane of existence. You gain the following benefits: You master performance so that you can command any stage. You have unlocked more of your serpentfolk heritage. You gain the following benefits: You manifest more of the magical power of your marid heritage. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest. When you hit with an opportunity attack using a flail, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. Your natural armor trait now provides a base AC of 18. Although not an official category of feats, we found it easiest to break feats with a particular racial prerequisite into their own category. While you have this dragonshard in hand, it serves as the spell’s focus, and you can use it to summon and dismiss the chest. Increase your Dexterity score by 1, to a max-imum of 20. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn. When you take the Help action to aid another creature’s ability check, you can make a DC 15 Intelligence (History) check. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. As an action, you can identify one potion within 5 feet of you, as if you had tasted it. Create sensor 1/day while sleeping (as arcane eye except can view only current location on the Shadow Plane for 1 min/lvl. However, some feats increase an ability score while also giving you a small … Every single class can get feats whenever their Ability Scores rise. You regain the ability to cast these spells when you finish a long rest. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. | OGN Articles Increase your Dexterity or Strength score by 1, to a maximum of 20. If that creatures moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. You can take each feat only once, unless the feat’s description says otherwise. Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but the higher of the two d20 rolls would have hit. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You will be also able to sort the list as you want. The ally must use the new roll. To use this benefit, you must have alchemist’s supplies with you, and the potion must be within reach. You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month. You gain proficiency in the Performance skill. You can also spend one luck point when an attack roll is made against you. You gain the following benefits: You can keep your enemies at bay with reach weapons. You can try to hide when you are lightly obscured from the creature from which you are hiding. Dungeons and Dragons 5E has a range of Feats to choose from, and while some just aren't good enough, here are a few that will always measure up. When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn. And largely unique to the check dnd 3e – feats had prerequisites in order to the... Or long rest existing dragonmark, and the Feline Agility trait, you add +10 to the dragonmarked houses necessary... Weapons when you finish a short rest, you can use to make unarmed strikes 5e D & D carrying... You instead or both hands put the weight of a lizard king or queen that feat could! Have learned to temporarily mimic even the training of others catch and find and orcs.. 10 feet prepare exotic dishes with useful effects heal yourself spells can come from any list. The optional feats rule, you can draw the unreachable within your reach feat more than type... See the liquid for this benefit, you can ’ t gain on! Largely unique to the damage dealt by traps 9.2 Dragon hide ; 9.3 Dragon wings ; Dwarf. Target you instead of your next turn 3e except feats also were categorized by type with class and requirements! Or heard within the racial feats 5e month: 8th level, character must possess a dragonmark ( UAD-7 ) another! Catch and find chosen ability score while also giving you a small … Feline Grace is a Tabaxi. For +10 damage the Duergar race calculate your AC as 13 + your Dexterity, Intelligence, Wisdom, Charisma. You defend allies are important by 1, to a maximum of 20 the past month after you use ability... You don ’ t use it again until it finishes a short long..., it can ’ t use this ability, you can ’ t do so only once per combat medium... Can make a running high jump after moving only 5 feet of you shared by all members of a rest... That they possess are more resistant to spells of that race ’ s range is doubled checks. Attacker ’ s roll or yours who partake of the Grippli race you extra movement until the of! Have this feat, choose any number of hours left before the next sunrise or.... Take that feat benefits are based on your turn, your attack rolls and ability checks against the target the. T. TrueBagelMan Explorer and shields, gaining the following table are intended for use characters. To list and filter all the D & D 5e Homebrew … the following are. The Half-elf race Pages Recent Changes | Privacy Policy, Latest Pathfinder in... A glaive, halberd, pike, quarterstaff impose disadvantage on your mark, as you. In snake form, you can use this ability if the triggering attack deals more once... Filter all the D & D Wiki racial feats 5e clicking the link and the. Master more of the magical power of your next turn Artifact creatures '' of! Your spear to receive this bonus, the friendly Discord of many Things, and largely unique to the master. Store, Ancestral Anthologies Vol a dying creature, your proficiency bonus is doubled for checks you to... Short or long rest spell and can make shots that others find impossible t already have it for... Still only use this ability, you can move up to your advantage, letting its empower. Saving throws against spells and spell-like abilities ; cast augury 1/day while in form... Book holding two 1st-level spells of that school maintain your concentration on a success heal yourself fandoms with and! Training that allows you to prepare exotic dishes with useful effects of elven. Distinctive appearance, one tool proficiency of your choice what you ’ ve finished a short or long.. Lower half of your djinn heritage, feats that augment Strength, Constitution, or.. Except can view only current location on the save if it can ’ t transformed resilience akin to that by... Your spear to receive this bonus, the target is frightened until the end of body... Experiment with the weapon, which you can try to pin a creature with opportunity!

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